House Prime

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House Prime

One of the oldest—and once one of the most powerful—member Houses of the Empire, House Prime has long since fallen to ruins. Its several star systems are now mostly populated with abandoned colonies and derelict technology, fallen long ago into disrepair. Its capital planet, Earth, has been devastated multiple times by global wars, environmental catastrophes and natural disasters. Now, it is home to only a few million survivors trying to eke out an existence.

Players

  • Ghogg
  • Matthew

House Skills

  • Diplomacy: Good
  • Exploration: Average
  • Industry: Bad
  • Military: Average
  • Research: Good
  • Trade: Average

House Aspects

(Two things of note about the House that can be used to benefit/penalize character actions wrt that house -- this could be unusual talents possessed by the members, a particular House ethos, some standard-issue piece of equipment, etc)

Cachet: Things related to the House tend to have more "respectability" due to historical ties.

Hardiness: The surviving members of Prime have been through the school of hard knocks.

Colony Possessions

  • The main colony, located at hex M11
  • A rank-1 kelp farming operation (ie, a mine which produces Industrial Kelp) (located on a rank-3 source) in hex N11
  • A rank-1 cargo ship
  • A rank-1 diplomatic unit (located back at the Empire) [Lord McKinley Hereford Basinbloke VII]
  • A rank-1 research institution in the main colony (Ecology and Planetary Development) (some extra research queued up)
  • A rank-2 exploration unit in hex M10 [Raphael Helsing]
  • 7 mega-credits in the colony treasury
  • Resources:
    • 4 units Industrial Kelp (rank-1)
  • Other:
    • An outstanding loan with House Krazybuys: 5 mega-credits are due by the end of turn six

House Background

(More about the House, history, governance, name of home planet or planets, any special assets, etc)

Characters of Interest

Dark Sobalis (PC, Ghogg)

This military veteran and experimental spaceship test pilot has entered a gentle retirement of trading amongst the stars.

Great: Vehicles, Survival

Good: Engineering, Socializing (Military), Weapons (Blasters)

Bad: Stealth, Criminal

Aspects: Seen it All (can treat new/weird/alien things casually), Keen Eyesight, Truth-linked (can sense when lies are spoken, but also has difficulty telling lies - potential fate point), Talented at games

Silentus Underscar (PC, Matthew)

The head of security and espionage (there is, as there has always been, a fine line between the two) for the last several generations of House Prime's ruling families, Silentus is now more or less an independent agent doing secret work and/or conducting spy missions for powerful but unknown interests—which may or may not be his own. No one knows exactly how old Silentus is; his ivory hair and deeply lined face suggest "ancient" at the youngest, but he's in outstanding physical shape and far more agile than many men 30 or 40 years his junior. In fact, very little in general is known about Silentus: Though he's rumored (in the few places he has allowed his name to be known) to be legendary in dealing with denizens of the underworld, his skill at keeping his own life under lock and key surpasses even his public ability to maintain secrets and move about the shadows (which is formidable indeed). All that can be said about Silentus with any certainty is that to underestimate him is to risk your own safety—and quite possibly your own life.

Great: Stealth, Criminal

Good: Athletics, Investigation, Weapons: Exotic

Bad: Engineering, Vehicles

Socializing Aspects: Average for Spies/Criminals, Bad for everything else

Personal Aspects: Secretive; Charismatic; Knower of Many Things

The Colony

  • It's Earth! Sheesh! Look out a window!
  • What does the colony do (ie, why is there a colony here?) Was it for resource-gathering (farming, mining, etc), industry, military training, or what? ('Research' and 'tourism' are probably stylistically bad choices, so I wouldn't pick those as the primary thing)
  • What nearby planets might be of interest?