Agents Of Empire/Turns/4/House Intrepid

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Revision as of 13:24, 22 June 2011 by Iain (talk | contribs) (Seve lobbies for tax breaks)
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Turn 4

Previous turn: Turn 3

House Actions

Shipping: The Titanicus loads up 5 units of raw hyperidot (rank-1). The fresh-out-of-hospital Fightin' Fighters also board, disguised as Astro-Polo players, along with Seve and Rexx. The ship heads to the same core world as House Aramin delegation.

Fighting: The Yowling Yoshis march back to K14 to resume protecting the Bonanza Mine. The Titanicus keeps an eye open for pirates; if there's any interest in our booty, we look helpless and let them board, then start breaking heads with our Astro-Mallets.

Exploration: The Lewison Clarks, now rank-2, depart I15 and explore J15.

Production: The large warp crystal mine in K14, the Bonanza Mine, produces 2 raw units.

Processing: None

Research: None

Building: None. We poor.

Landing: The Titanicus arrives at some fashionable Imperial planet.

Trade: The Titanicus offloads and sells its cargo for 5 MCr.

Politics: We surreptitiously contact Nif@x about their transport problems, and if time permits Jovek about their military problems, to see exactly what they need and what they're offering.

Character Actions

Bram Lincoln Continental (Roger): Wanders over to I13 and takes a look around.

Seve Ballesteros (Iain): Takes a break from Astro-Polo to join House Aramin (and Reig?) in their tax lobbying. Seve's pitch: if the tax burden is lifted slightly, we can afford to spend more on advertising and an awesome stadium, to guarantee a high attendance at the League of Champions finals. We'll happily accept a reasonable tax increase on the tickets, some of which will be astronomically expensive.

Results

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Next turn: Turn 5