Agents Of Empire/Turns/5/House Intrepid

From RPG Wiki
< Agents Of Empire‎ | Turns
Revision as of 18:51, 24 June 2011 by RogerC (talk | contribs) (Added Bram's actions, etc)
Jump to navigationJump to search

Turn 5

Previous turn: Turn 4

House Actions

Shipping:

  • Seve and the Fightin' Fighters transfer to the ex-pirate ship, which shall be called... Thunderchild! They check in with Nif@x for details of their next stop (see below).
  • The Titanicus heads straight back to Arroyo, transporting the pirate booty. The crew's going to be busy from here on in.

Fighting: None, hopefully.

Exploration: The Lewison Clarks explore the grasslands at K15.

Production: The large warp crystal mine in K14, the Bonanza Mine, produces 2 raw units.

Processing: None.

Research: None.

Building: A new rank-2 military unit, The Foreign Legion, is trained up for 3 MCr.

Landing:

  • The Titanicus arrives back at Arroyo.
  • Thunderchild arrives at... ?!

Trade: None.

Politics: None.

Character Actions

Bram Lincoln Continental (Roger): Bram explores into H13.

Seve Ballesteros (Iain): Seve gets in touch with Nif@x and offers his help. He's still travelling around doing promotion for the League of Champions, so what harm can a little extra cargo do?

Results

Next

Next turn: Turn 6