Agents Of Empire/Turns/9/House Aramin
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Turn 9 - House Aramin
Previous turn: Turn 8
House Actions
- Shipping: The StarFar Reigspress takes whatever colonists want to go to Elvis instead of Vefna with it as it leaves for Elvis. We also request that the VefnaShip pick up the promised units of Kelp and Chemicals and then continue to Elvis.
- Fighting: [None]
- Exploration: The StarLight Survey Squad surveys more hexes. (If they haven't done M10 yet, they do that one first.) If nothing of interest is found in M10, we turn on the pumps.
- Production: We produce 2 units of Unsorted Crystals from the Donbique Rule Crystal Farm in L10. We produce 1 unit of Metals from the Alshu Cup mine in N11. We produce 2 unit of Unsorted Crystals from the Starfarer Crystal Mega-Garden And Wilderness Preserve in P12.
- Processing: We process 2 units of Unsorted Crystals and 1 unit of Metal into 1 unit of Energy Weapons (a rank-2 refined commodity). We process 2 units of Unsorted Crystals and 1 unit of Kelp into 1 unit of Ndoggahyde (a rank-2 refined commodity).
- Research: Continues from last turn.
- Building: We Dark's help, we complete construction on the Hau Ndogg Community College's astro-polo stadium (and secret underground advanced physics laboratory).
- Landing: The StarFar Reigspress finally returns home, releasing the last of the colonists. The VefnaShip also arrives at Elvis, and 1 unit of Hyperidot, 1 unit of Savage Corn, 1 unit of Food (in the form of Indecent Squid), 1 unit of Kelp and 1 unit of Chemicals are moved into the warehouse.
- Trading: We take samples of Food, Savage Corn, Kelp, Hyperidot, Ndoggahyde and Energy Weapons to produce 1 unit of Sampler Pack at a cost of 1Mc. We also transfer 1Mc to House Prime to pay for their 1 unit of Chemicals.
- Politics: [None]
Character Actions
- Jude Farlight:
- Rick Starfarer:
- Reig:
Results
Next
Next turn: Turn 10