Agents Of Empire/Turns/11/House Prime

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Turn 11

House Actions

  • Shipping: Cargo ship takes 3 chemicals & 2 kelp for sale at Elvis.
  • Fighting: Drone units take position near soldiers (at J13).
  • Exploration: Rafael and his Reef Explorers finish taking water samples.
  • Production: 2 units of kelp, 1 unit of chemicals.
  • Processing: [None.]
  • Research: Research continues researching.
  • Building: Spends 4 megacredits to start an Advanced research facility at the island in History and Archaeology at O13.
  • Landing: Cargo ship lands.
  • Trading: 3 chemicals / 2 kelp sells for 6 megacredits.
  • Politics: Basinbloke a.) makes sure the bill has enough votes to pass on turn 12, leaving off the tax rider if able. b.) uses his other time to chum up with the Emperor's ambassador to find out intel about his and the ambassador's future intentions.

Character Actions

  • Dark: Handles the soldiers (at J13) on planet.
  • Silentus: Does his sneaky thing.

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