Agents Of Empire/Turns/11/House Aramin

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Turn 11 - House Aramin

Previous turn: Turn 10

House Actions

  • Shipping: The StarFar Reigspress returns to Elvis. The Reiglight Revenge picks up 1 unit of Energy Weapons and ships it Coreward. Reig and the rest of the astro-polo players board the official League ship for Arroyo to attend the finals.
  • Fighting: The Foreign Legion stands by in hex J11 in case Rick runs into anything hostile.
  • Exploration: The StarLight Survey Squad rests up in the main colony. Acting as a rank-4 Explorer unit, Rick explores hex J11 (rank-4 fire swamp).
  • Production: We produce 2 units of Unsorted Crystals from the Donbique Rule Crystal Farm in L10. We produce 1 unit of Metals from the Alshu Cup mine in N11. We produce 2 unit of Unsorted Crystals from the Starfarer Crystal Mega-Garden And Wilderness Preserve in P12. We produce 1 unit of Food from the Bloos Wade Juice plant in K11. The Clampet Clan produces 1 unit of Unsorted Crystals (which they give to us as a tax payment).
  • Processing: We process 2 units of Unsorted Crystals and 1 unit of Savage Corn into 1 unit of SAVAGE CORN 3D! (a rank-2 refined commodity). We process 2 units of Unsorted Crystals and 1 unit of Hyperidot into 1 unit of Flame Jewels (a rank-2 refined commodity).
  • Research: Unless we come up with a better idea, the Farlight Institute researches how we can duplicate the crystallization process (and hopefully monetize it to start producing units of Art). The Secret Advanced Physics Laboratory continues researching.
  • Building: We upgrade the Riju Industrial Complex (rank-2) to the Riju Tri-Lateral Industrial Complex (rank-3) with Jude's help for 9Mc.
  • Landing: The Reiglight Revenge arrives at the Core and unloads its cargo; the StarFar Reigspress arrives at Elvis and unloads Reig, who is very glad to be home again.. The astro-polo players arrive at Arroyo.
  • Trading: We sell 1 unit of Energy Weapons on the general Market for 5Mc. We take samples of Frozen Gas, SAVAGE CORN 3D!, Superconductive Crystal Cryptography Circuits, Squidduplicators, Flame Jewels and Metal to produce 1 unit of Sampler Pack at a cost of 1Mc. If House Prime delivers 3 units of Chemicals and 2 units of Kelp, we purchase them for 6Mc.
  • Politics: The Hau Ndogg Community College varsity astro-polo team (and maybe also the Recessive Lethals) take part in the League of Champions finals! Reig, as captain, leads a hand-picked astro-polo team of Jarou and humans, picked for their athletic ability as well as their skill as working as a team together (Socialization). While there, Reig also shares our decrypted Gwyne data with the other PC's at the game and asks if they've dug up any similar info of their own.

Character Actions

  • Jude Farlight: Jude gets jiggy with the processing plant (what? he's using a jig to set the parameters for a CNC welder/router).
  • Rick Starfarer: Rick has stared longingly at those fire swamp hexes on his survey maps for too long. They need exploring, and if Rick doesn't do it, who will? Who else even can? It is Rick's duty to spend a Fate point on the "Daredevil" Aspect (to raise his Survival skill by one), hitch up his asbestos astro-waders, and head out to explore hex J11. [Note--maybe I13, in case Iavo picked their spot based on the nearby terrain? Also, it'll be a good place to retreat to 'accidentally' --Reig ;-] [A good thought, but since this is my first rank-4 hex, I want it to be somewhere that the Foreign Legion can get to in case I need backup, and I don't think they can cross unexplored hexes. If this goes well, though, perhaps I can follow it up with J12 next turn...] [Also, I think we know know a bit more about how they picked their hexes...]
  • Reig: Leads the Recessive Lethals in astro-polo!

Results

Aramin does their usual production and processing and craziness. The research institutes continue to research. The processing plant is upgraded to rank-3.

Jude works hard on the processing plant. Reig works hard at astro-polo (presumably his gladness to be back home is short-lived). Rick works hard at slogging through the swamp.

Rick is the most successful, at least if you measure success in terms of mysterious paths made of giant black mushrooms leading deeper into the swamp, because he finds one of those.

Next

Next turn: Turn 12