Agents Of Empire/Turns/2/House Aramin

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Turn 2

Previous turn: Turn 1

House Actions

  • In the shipping phase, we pick up 3 units of Unsorted Crystals from O12 and drop them off at the colony.
  • In the production phase, we produce 2 units of Unsorted Crystals from our Large crystal farm.
  • In the processing phase, we process 3 units of Unsorted Crystals into 1 unit of Fancy Crystals.
  • In the research phase, we continue researching the mysterious illness among the colonists. This will take two more turns. Reig assists with a potentially dangerous self-experiment.
  • In the building phase, Rick Starfarer and Jude Farlight design and construct a squad of airbuggies, flat-bottomed hovercraft with turbines at the rear for propulsion and steering (Trained Exploration units, rank 2), reducing the cost from 5Mc to 3Mc with their Great Survival and Great Vehicles, respectively. Total cost: 3Mc.
  • In the politics phase, the local colonial government passes the Aramin Homesteading Act Of Turn 2, which states:
    • Any homesteader or group of homesteaders may elect to request a Designated Wilderness Survey Region (aka "survey hex"). When said homesteader(s) fully explore the survey hex and submit their reports to the colonial topological database, they are free to claim ownership of that entire hex to use as they see fit, with the two restrictions below. Homesteaders are free to request, explore, and claim as many survey hexes in this manner as they so desire.
    • A homesteader who requests and is granted a survey hex but has not explored and reported on it after 2 turns must submit an extension request.
    • If there are any exploitable resources in the hex, the homesteader(s) have two options for dealing with them:
      • A) The homesteader(s) may build production facilities to extract those resources on their own. In this case, they will be required to pay every other unit of materials extracted to the colonial government as a tax, beginning with the second unit.
      • B) The homesteader(s) may turn the resources over to the colonial government entirely, and the government will handle building any production facilities to extract the materials as it sees fit, leaving the remainder of the hex in the ownership of the homesteader(s).
    • Any ancient ruins, unusual biological artifacts or other sites of similar significance will remain the property of the colonial government. If any such sites ultimately produce a monetary profit, then a finder's fee of 1 Mc will be awarded to the discoverer.
    • The Planetary co-governors are hereby commended for their perspicacity, solemnity, humility, eloquencity, and ferocity.
    • The colony shall be considered to be under the protection of the Planetary Government, with the corresponding rights and responsibilities thereunto.
    • At this time, all unexplored hexes on the planet (as determined by the Aramin charts and survey maps) are designated survey hexes. The colonial government reserves the right to update the list of designated hexes at any time, and in rare circumstances to veto a homesteader's proposed exploration of a hex before exploration commences.

Character Actions

  • Rick Starfarer ensures that the airbuggies will be able to handle anything a hostile alien planet could possibly throw at them, provided its terrain does not exceed rank 2.
  • Reig decides that the best way to combat a highly-adaptable disease may be with a highly-adaptable physiology: Under the supervision of the Research Institute, he exposes himself to the disease, hoping that his own biology can fight it off, and that the clinicians can study the process to discover a new way to combat the disease. (If need be, I might spend a Fate point on this.)
  • Jude Farlight finds an extremely obvious (to him) way to significantly improve the main and redundant systems of the airbuggies.

Results

The crystal transport, generation, and processing proceed as scheduled. Rick and Jude skillfully construct an exploration unit.

Reig goes under the knife (metaphorically as well as actually) in the research lab: with his cooperation, the surgeons analyze his system's response to the disease and use that to generate a final cure for it, but the effort causes him to be laid up for the remainder of the turn and next turn as well (he can spend a fate point to avoid losing next turn -- see the announcements page for more on fate points).

Next

Next turn: Turn 3