Agents Of Empire/Turns/6/House Intrepid

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Turn 6

Previous turn: Turn 5

House Actions

Shipping:

  • Thunderchild drops by Shulin University and picks up Professor Winth.
  • The Titanicus at Arroyo picks up 2 units of raw/rank-1 hyperidot and also The Foreign Legion. Then sets off for Empire.

Fighting: None, hopefully.

Exploration: The Lewison Clarks press on and explore the grasslands at L14. Bram explores H14 and H15.

Production: The large warp crystal mine in K14, the Bonanza Mine, produces 2 raw units. The basic hyperidot mine in I13 produces 1 raw unit. Total: +3 raw hyperidot.

Processing: None.

Research: None.

Building: None.

Landing:

  • The Titanicus arrives at Empire.
  • Thunderchild finally arrives back at Arroyo!!!

Trade: We sell the Titanicus' cargo for +2 MCr. The Foreign Legion disembarks and awaits their new assignment.

Politics: House Intrepid votes IN FAVOUR of The Grazene Homesteading Bill.

Character Actions

Bram Lincoln Continental (Roger): Bram explores H14 and H15.

Seve Ballesteros (Iain): Seve does Seve stuff.

Results

Intrepid produces three units of hyperidot, and ships and sells two units.

The Lewison Clarks discover a concealed Gwyne bunker/pleasure palace among the grasslands, and decide this merits further investigation and (regretfully) should be referred up the chain of command.

Bram explores the rugged arroyos of H14 and H15. H14 contains a small avestruz village where the inhabitants turn out to make remarkably attractive and saleable art, but also deadly danger. Will Bram survive? Tune in soon to find out! H15, assuming he survives, turns out to contain an unusual webbing of metal strips laid down in the arroyos, forming a series of interlocking hexagons of no obvious purpose.

Bram does in fact survive but the fire ants and sharp sticks involved in the ritual of tribal manhood mean he is injured, and must spend the next turn recuperating or pay a fate point.

Next

Next turn: Turn 7