Difference between revisions of "Agents Of Empire/Turns/15/Colony Worlds"

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* Silentus:
* Silentus:
* Tesher: Reads up on combat tactics for use against multiple enemies and pre-programs some of the more applicable maneuvers into into Old Betsy's navigation computer. (Preparation for Old Betsy.)
* Tesher: Reads up on combat tactics for use against multiple enemies and pre-programs some of the more applicable maneuvers into into Old Betsy's navigation computer. (Preparation for Old Betsy.)
* (NPC) Basinbloke:
* (NPC) Basinbloke: For a change of pace, Basinbloke tries to figure what was the deal with the space baby.


==Results==
==Results==


[[Category:AgentsOfEmpire]]
[[Category:AgentsOfEmpire]]

Revision as of 20:53, 23 August 2011

Current Turn

Turn 15

< Turn 14 | Turn 16 >

House Actions

  • Shipping:
    • The Space Whale returns to Elvis bearing 5 units of Hyperidot. Thunderchild runs interference to help it slip by the Gwyne ships safely (but does not fly to Elvis itself).
    • Dark and the Duct Tape Special fly up the battleship to delay it to give time for the remaining evacuees.
    • Rick and the Reiglight Revenge hopefully fly to Arroyo.
  • Fighting:
    • The reprogrammed Gwyne chemical drones set up to have a friendly greeting to any landing troops, transmitting intel information on a secure frequency all the while. The Prime Irregulars help with the remaining evacuees near the eco lab and set up a defensive position.
    • Jude and the Farlight Institute of Crystal Biotechnology probably do stuff on Elvis. If the the orbital interference stuff Jude set up isn't enough to let it slip past the blockade, vimes mentioned on-MUD that Jude could use a PC action for that. Otherwise, I suppose this is probably an Adventure action.
    • As per lps' suggestion: the Green Berets and the Elvis Flytraps set themselves up on an obvious landing pad, and surprise-attack the troops when they land, with the goal of taking over at least one ship. This would probably work well with the papier-mache decoys Jude set up in Turn 14.
    • The Yowlin' Yoshis and Fightin' Fighters defend the Seveyard.
  • Exploration:
    • Raphael Helsing and his Reef Riders continue their exploration of Region 3 of Boumfadour (making it 3/6 toward Explored-II).
    • The Lewison Clarks and Bram continue their exploration of the Cavernous Region, with the aid of the StarLight Survey Squad and KANE (making it to Explored-II and 2/18 of the way to Explored-III).
  • Industry:
    • Bonanza Region: Produces 6 units of Hyperidot.
    • Island Region: Produces 3 units of Food (because they are partially evacuated).
    • Ocean Region: Produces nothing (because they are partially evacuated).
    • Bloos Wade Region: Produces 1 unit of Unsorted Crystals (with homesteader help) and 3 units of Food.
    • Alshu Cup Region: Produces 3 units of Unsorted Crystals.
    • Hau Ndogg Region:
      • The Riju Tri-Lateral Industrial Complex processes 1 unit of Unsorted Crystals, 1 unit of Chemicals and 1 unit of Food into 1 unit of Bachelor Chow (a rank-3 refined good with a Food value of 4).
      • The Riju Tri-Lateral Industrial Complex processes 2 units of Unsorted Crystals and 4 units of Hyperidot into 2 units of Frost Jewels (a rank-2 refined good) (similar in function to Flame Jewels, but colder and more blue).
  • Research:
    • The Farlight Institute of Crystal Biotechnology continues researching.
    • The Hau Ndogg Community College astro-polo stadium (and secret underground advanced physics laboratory) begins researching something new.
    • The Boumfadour Institute for Ecology and Planetary Development continues researching in their new digs.
    • The Boumfadour Institute for History and Archaeology researches the sub-city-thing they are in.
  • Building:
    • The Cavernous Region is upgraded to Factory-II (shipyard). One charge of the terraforming device is used to reduce the cost from 25Mc to 15Mc.
    • The Seve Ballesteros Memorial Shipyard uses 1 unit of Warp Manifolds and 1 unit of Large Energy Weapons to construct two rank-2 military space units: Pteranodon and Velociraptor.
    • Elvis uses 1 unit of Squidduplicators to construct a Pre-Fabricated Squiddio-lectric Sub-Space Transmission Tower (a rank-1 useful device worth 4Mc).
  • Landing:
    • The Space Whale arrives at Elvis, taking advantage of Jude's interference network to safely land and dispense all of its cargo.
    • The Reiglight Revenge (led by Rick) arrives at Arroyo.
    • The final evacuees arrive at the sub, which submerges.
    • The Scout and the Cargo Ship from Gwyne land on Boumfadour.
  • Trading:
    • Elvis' Hau Ndogg Region consumes 1/4 units of Kooie Krysp. The Bloos Wade Region and Alshu Cup Region each consume 1/4 unit of Bachelor Chow.
    • Boumfadour's Island Region and Ocean Region each consume 1 unit of Food.
    • Arroyo's Bonanza Region and Cavernous Region each consume 1/4 unit of Kookie Krysp.
  • Politics:

Character Actions

Colony

  • Dark: Has an Adventure involving pitting his class-1 fighter against a class-3 battleship.
  • Jude: Probably something to do with helping the Space Whale land and/or defending the planet against Gwyne?
  • Rick: Depends on how Vefna went in Turn 14.
  • Kyil: Day 15, still not rescued.

Imperial Core

  • Reig:
  • Seve:
  • Silentus:
  • Tesher: Reads up on combat tactics for use against multiple enemies and pre-programs some of the more applicable maneuvers into into Old Betsy's navigation computer. (Preparation for Old Betsy.)
  • (NPC) Basinbloke: For a change of pace, Basinbloke tries to figure what was the deal with the space baby.

Results