Difference between revisions of "Agents Of Empire/Turns/18/Colony Worlds"

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===Imperial Core===
===Imperial Core===
* Reig: Perhaps maybe ensuring that our trade agreement isn't messed up by the whole wormhole closure thing?
* Reig: Perhaps maybe ensuring that our trade agreement isn't messed up by the whole wormhole closure thing?
* Seve:  
* Seve: Travels to Arroyo on the StarFar Reigspress.
* Silentus:
* Silentus:
* Tesher: Flies to Arroyo. ''Can he do anything useful while he's en route?''
* Tesher: Flies to Arroyo. While in transit, he writes up some official paperwork noting how Clause (vi) in Paragraph 3 of Subsection XXVII in Article Q of the Universal Commercial Code notes that when an Act of God or War on the part of an unrelated third party makes it impossible for one party to fulfill their part in a contract for a period of time, all terms of said contract can be delayed by that party until such time as it is again possible for them to be fulfilled. He sends this to Topni at his earliest convenience.
* (NPC) Basinbloke:
* (NPC) Basinbloke:



Revision as of 17:42, 4 September 2011

Current Turn

Turn 18

< Turn 17 | Turn 19 >

House Actions

  • Shipping:
    • The wormhole is open!
      • And there was great rejoicing.
    • Tesher and Old Betsy fly to Arroyo, to take part in the fighting there next turn.
    • The StarFar Reigspress follows, perhaps being led by another PC? Maybe Seve or Reig? (Unless they're too busy running for emperor and chasing giant space babies.)
    • The Space Whale loads up 4 units of Frozen Gas and 1 unit of Starlight Survey Squad, then takes them to Elvis.
    • The Mighty Mammoth loads up 3 units of Petro-alloy Plating and 1 unit of Kookie Krysp and sets out to deliver them to Arroyo.
    • Titanicus goes to Boumfadour.
  • Fighting:
    • The Fightin' Fighters and the Foreign Legion defend the Seveyard from cover.
    • Dalek Yellow rests (under cover if possible).
    • When Jude goes out to salvage the crashed ship, he radios the last remaining scout and offers them amnesty if they surrender. If they try to attack instead, Daleks Red and Blue exterminate them them using the INSECTICIDE formation.
    • EVEN MASSIVER SPACE BATTLE FOR ARROYO - ROUND TWO
      • Tyrannosaur and Utahraptor savagely destroy the battleship from Hrobaj.
      • Dromiceiomimus and the Reiglight Revenge (led by Rick) annihilate the battleship from Elvis.
      • Triceratops and Thunderchild finishes off the crippled (but hitherto otherwise undamaged) battleship from Boumfadour.
      • In the middle of the fighting, Bram pretends to fall out of the Triceratops as it battles the battleship (heck, it's probably going to actually be destroyed anyway) just as the scout ship is going by. His parachute has a big metaphorical target painted on it. As the scout ship flies in to finish him off, the Fightin' Fighters and the Foreign Legion erupt from the undergrowth, executing Buzz Maneuver II, attacking and destroying the last remaining scout from the original Gwyne force at Arroyo.
      • Gwyne, being the sort of guys they are, probably fight back. Based on their previous style, I'm guessing that the Hrobaj battleship destroys Tyrannosaur, the Elvis battleship destroys Dromiceiomimus, the Boumfadour battleship attacks Triceratops (but may or may not do any damage depending on whether or not it gets help), and the scout destroys the Fightin' Fighters. The Vefna cruiser is the wildcard, whether it'll simply attack alone (e.g. damaging the Utahraptor) or if it'll be clever enough to team up with someone (e.g. against Triceratops). If it attacks the ground troops, the ground troops head for cover, and neither the scout nor the cruiser will be attacked at all, but neither will they be able to attack anyone else.
    • MASSIVE CRAB BATTLE FOR BOUMFADOUR
      • Before Rafael arrives at the installation, Dark installs his calm/provoke wildlife device from 10 turns ago into the structure with a remote switch.
      • Rafael and the class-3 troops arrive, if they aren't embroiled in battle already Dark sets off the "aggression" setting attracting crab warriors.
      • Gwyne soldiers and crabs battle. Rafael and crew takes cover best they can.
      • About halfway in the battle, when the soldiers are at maximum distraction, Dark leads the Prime Irregulars and the Drones into a pincer formation attack, surrounding the enemy on three sides. The Irregulars take the lead to make sure they take the hits (if any) and not the injured Drones.
      • Hopefully +1 (Drones) +1 (Irregulars) +1/2? (Crabs, also Rafael's difficult terrain on the trek) +1 (Dark's Leadership) causes maximum carnage.
  • Exploration:
    • The Lewison Clarks continue their exploration of the Cavernous Region (making it 14/18 of the way to Explored-III).
    • KANE begins exploring a new region on Vefna (making it 2/6 of the way to Explored-I).
  • Industry:
    • Bonanza Region: Produces 6 units of Hyperidot.
    • Island Region: Supposing Crab Battle goes well, colonists de-evacuate to the Island.
    • Ocean Region: Produces nothing (because they are fully evacuated).
    • Pleistocene Region: Produces 3 units of Mammoth Byproducts (Food: 1).
    • Bloos Wade Region: Produces 1 unit of Unsorted Crystals (with homesteader help) and 3 units of Food.
    • Alshu Cup Region: Produces 3 units of Metal.
    • Hau Ndogg Region:
      • Hau Ndogg Region: The Riju Tri-Lateral Industrial Complex processes 3 units of Unsorted Crystals, 3 units of Hyperidot and 3 units of Food into 3 units of Max-EnerG HyperJuice (a rank-3 refined good with a Food value of 4).
  • Research:
    • The Farlight Institute of Crystal Biotechnology sets aside their incomplete work on opening and closing wormholes. Instead, they start researching something new this turn.
      • Perhaps how Arroyo can feed itself without help in the future? How about we try to develop a crystal-based Useful Device that converts Hyperidot into an injectable solution ("HyperPlasma"?) that provides the body with all of its energy needs (and thus can be used in lieu of Food), such that any Hyperidot-producing Mining region with one of these installed can produce HyperPlasma?
      • Another idea: since the Farlight Institute developed the teleporters, maybe they could try to find a way that they can use wormhole towers in lieu of binary birds? So that you can teleport stuff between any two nearby (i.e., this side of the wormhole) planets that each have both a teleporter and a wormhole tower set up? (Probably expending some wormhole battery charge in the process.)
    • The Hau Ndogg Community College astro-polo stadium (and secret underground advanced physics laboratory) picks up and completes the Farlight Institute's research on how to open and close the wormhole as needed.
    • The Boumfadour Institue for Ecology and Planetary Development sets up permanent shop in the sub.
    • The Boumfadour Institue for History and Archaeology helps.
  • Building:
    • The Seve Ballesteros Memorial Shipyard probably doesn't have anything to do this turn.
  • Landing:
    • Old Betsy arrives near Arroyo in time for Turn 19's Combat phase. Likewise, the StarFar Reigspress hangs out in the general area as well.
    • The Space Whale lands on Elvis and unloads everything.
    • The Mighty Mammoth arrives at Arroyo. Assuming the space battle is keeping everyone pretty busy, it lands and unloads its cargo.
    • Titanicus arrives at Boumfadour (but will only land if there's a region containing raw materials which is not controlled by Gwyne at the time).
  • Trading:
    • Elvis' Hau Ndogg Region, Bloos Wade Region and Alshu Cup Region each consume 1/4 unit of Max-EnerG HyperJuice.
    • Vefna's Pleistocene Region consumes 1/5 unit of Rations.
    • Boumfadour's Island Region and Ocean Region are not presently occupied and thus consumes no resources.
    • Arroyo's Cavernous Region and Bonanza Region each consume 1/4 unit of Kookie Krysp.
  • Politics:
    • We probably file some sort of formal complaint about Gwyne committing a major military action against us. (Basinbloke?)

Character Actions

Colony

  • Dark: Fights! ON LAND!
  • Jude: Salvages the cruiser into a damaged rank-1 fighter (and offers L1 scout crew amnesty)
  • Rick: Fights! IN SPACE!
  • Kyil: EXTREME ICE CAVE EXPLORATION

Imperial Core

  • Reig: Perhaps maybe ensuring that our trade agreement isn't messed up by the whole wormhole closure thing?
  • Seve: Travels to Arroyo on the StarFar Reigspress.
  • Silentus:
  • Tesher: Flies to Arroyo. While in transit, he writes up some official paperwork noting how Clause (vi) in Paragraph 3 of Subsection XXVII in Article Q of the Universal Commercial Code notes that when an Act of God or War on the part of an unrelated third party makes it impossible for one party to fulfill their part in a contract for a period of time, all terms of said contract can be delayed by that party until such time as it is again possible for them to be fulfilled. He sends this to Topni at his earliest convenience.
  • (NPC) Basinbloke:

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