Agents Of Empire/Turns/18/Colony Worlds

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Current Turn

Turn 18

< Turn 17 | Turn 19 >

House Actions

  • Shipping:
    • The wormhole is open!
      • And there was great rejoicing.
    • Tesher and Old Betsy fly to Arroyo, to take part in the fighting there next turn.
    • The StarFar Reigspress follows, perhaps being led by another PC? Maybe Seve or Reig? (Unless they're too busy running for emperor and chasing giant space babies.)
    • The Space Whale loads up 4 units of Frozen Gas and 1 unit of Starlight Survey Squad, then takes them to Elvis.
    • The Mighty Mammoth loads up 3 units of Petro-alloy Plating and 1 unit of Kookie Krysp and sets out to deliver them to Arroyo.
    • Titanicus goes to Boumfadour.
  • Fighting:
    • The Fightin' Fighters and the Foreign Legion defend the Seveyard from cover.
    • Dalek Yellow rests (under cover if possible). Meanwhile, Daleks Red and Blue exterminate the remaining Gwyne scout, using ATTACK FORMATION: INSECTICIDE to gain an advantage. (I believe this makes the rank-1 scout effectively ground rank-2, so that it can injure but not destroy one of the daleks.)
    • EVEN MASSIVER SPACE BATTLE FOR ARROYO - ROUND TWO
      • Tyrannosaur and Utahraptor savagely destroy the battleship from Hrobaj.
      • Dromiceiomimus and Triceratops annihilate the battleship from Elvis.
      • Thunderchild (led by Bram) finishes off the damaged, crippled battleship from Boumfadour.
      • The Reiglight Revenge (led by Rick) wipes out the remaining scout that attacked it last turn.
      • Gwyne, being the sort of guys they are, probably fight back. Based on their previous style, I'm guessing that the Hrobaj battleship destroys Tyrannosaur, the Elvis battleship destroys Dromiceiomimus, the Boumfadour battleship injures Thunderchild, the last Arroyo scout tries to fight back against the Reiglight Revenge, and the Vefna cruiser injures either Utahraptor or Triceratops. But if they get clever and figure out that Thunderchild and/or the Reiglight Revenge aren't just normal rank-1 fighters, then it might instead team up with another unit to destroy one of them. (If Rick or Bram needs a fate point to survive and land safely on Arroyo in that case, I imagine they'd be willing to spend one. After all, this wouldn't be all that different from when Lance Trooper had to bail out after single-handedly defeating the Gnrrrlg fleet, and he ended up just fine...)
    • MASSIVE CRAB BATTLE FOR BOUMFADOUR
      • Before Rafael arrives at the installation, Dark installs his calm/provoke wildlife device from 10 turns ago into the structure with a remote switch.
      • Rafael and the class-3 troops arrive, if they aren't embroiled in battle already Dark sets off the "aggression" setting attracting crab warriors.
      • Gwyne soldiers and crabs battle. Rafael and crew takes cover best they can.
      • About halfway in the battle, when the soldiers are at maximum distraction, Dark leads the Prime Irregulars and the Drones into a pincer formation attack, surrounding the enemy on three sides. The Irregulars take the lead to make sure they take the hits (if any) and not the injured Drones.
      • Hopefully +1 (Drones) +1 (Irregulars) +1/2? (Crabs, also Rafael's difficult terrain on the trek) +1 (Dark's Leadership) causes maximum carnage.
  • Exploration:
    • The Lewison Clarks continue their exploration of the Cavernous Region (making it 14/18 of the way to Explored-III).
    • KANE continues exploring the Halocene Region (making it Explored-I) (and hopefully revealing an Adventure area for Kyil).
  • Industry:
    • Bonanza Region: Produces 6 units of Hyperidot.
    • Island Region: Supposing Crab Battle goes well, colonists de-evacuate to the Island.
    • Ocean Region: Produces nothing (because they are fully evacuated).
    • Pleistocene Region: Produces 3 units of Mammoth Byproducts (Food: 1).
    • Bloos Wade Region: Produces 1 unit of Unsorted Crystals (with homesteader help) and 3 units of Food.
    • Alshu Cup Region: Produces 3 units of Metal.
    • Hau Ndogg Region:
      • The Riju Tri-Lateral Industrial Complex processes 3 units of Unsorted Crystals, 3 units of Something and 3 units of Something Else into 3 units of Something Cool (a rank-3 refined good). Probably one unit of food and two units of other stuff. I think we probably have enough ship parts for now (with the plating on its way), so should we be making ground unit ingredients now so we can station one in every region on every planet? Or should we be stocking up on food for Arroyo? Or should we go back to making goods to sell to Tippecanoe?
  • Research:
    • The Farlight Institute of Crystal Biotechnology sets aside their incomplete work on opening and closing wormholes. Instead, they start researching something new this turn. Perhaps how Arroyo can feed itself without help in the future? How about we try to develop a crystal-based Useful Device that converts Hyperidot into an injectable solution ("HyperPlasma"?) that provides the body with all of its energy needs (and thus can be used in lieu of Food), such that any Hyperidot-producing Mining region with one of these installed can produce HyperPlasma?
    • The Hau Ndogg Community College astro-polo stadium (and secret underground advanced physics laboratory) picks up and completes the Farlight Institute's research on how to open and close the wormhole as needed.
    • The Boumfadour Institue for Ecology and Planetary Development sets up permanent shop in the sub.
    • The Boumfadour Institue for History and Archaeology helps.
  • Building:
    • The Seve Ballesteros Memorial Shipyard probably doesn't have anything to do this turn.
  • Landing:
    • Old Betsy arrives near Arroyo in time for Turn 19's Combat phase. Likewise, the StarFar Reigspress hangs out in the general area as well.
    • The Space Whale lands on Elvis and unloads everything.
    • The Mighty Mammoth arrives at Arroyo. Assuming the space battle is keeping everyone pretty busy, it lands and unloads its cargo.
    • Titanicus arrives at Boumfadour (but will only land if there's a region containing raw materials which is not controlled by Gwyne at the time).
  • Trading:
    • Elvis' Hau Ndogg Region, Bloos Wade Region and Alshu Cup Region each consume 1 unit of Food.
    • Vefna's Pleistocene Region consumes 1/5 unit of Rations.
    • Boumfadour's Island Region and Ocean Region are not presently occupied and thus consumes no resources.
    • Arroyo's Cavernous Region and Bonanza Region each consume 1/4 unit of Kookie Krysp.
  • Politics:
    • We probably file some sort of formal complaint about Gwyne committing a major military action against us. (Basinbloke?)

Character Actions

Colony

  • Dark: Fights! ON LAND!
  • Jude: Maybe salvaging that cruiser into a damaged rank-1 fighter?
  • Rick: Fights! IN SPACE!
  • Kyil:

Imperial Core

  • Reig:
  • Seve:
  • Silentus:
  • Tesher: Flies to Arroyo. Can he do anything useful while he's en route?
  • (NPC) Basinbloke:

Results