Agents Of Empire/Turns/19/Colony Worlds

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FUTURE Turn

Turn 19

< Turn 18 | Turn 20 >

House Actions

Shipping:

  • The Space Whale collects the surviving daleks and 1 unit of Max-EnerG HyperJuice and ships them to Arroyo.
    • Perhaps Boumfador would be a better place? They need military support for the remaining L3, and Arroyo is already basically finished
    • I was figuring they'd transfer them to the (weaponized) StarFar Reigspress at Arroyo and the take them and the Foreign Legion together to Hrobaj. But we can delay the ground troops on Hrobaj if Dark needs the backup now. (Although we'll still need to get the HyperJuice to Arroyo somehow before their current food supplies run out.)
  • The Mighty Mammoth collects 5 units of Hyperidot and ships them to Elvis.
    • Maybe they should bring the Lewison Clarks as well, so they can work on the place where the Chemical Refinery will be?
    • No, they can get the region to III this turn, so let's let them finish
  • The Titanicus collects 5 units of Chemicals and ships them to Elvis.
  • The StarFar Reigspress idles at Arroyo, keeping out of the fighting this turn.

Fighting

  • The Foreign Legion defends the Seveyard from cover.
  • Old Betsy (led and prepped by Tesher) and the StarFar Reigspress (led by Seve and filmed by the documentary crew) clears out the last Gwyne cruiser at Arroyo.
    • How about we let Seve take the Utahraptor up to do it all by himself? If the Vefna Cruiser is the only Gwyne ship left at Arroyo, then a rank-2 + Leadership should be more than a match for it, and we can save Tesher's prep on the Old Betsy for later (probably for Hrobaj).
  • Any damaged ships at Arroyo recuperate in the Cavernous Region.
  • The Prime Irregulars hole up and prepare to harass but not engage any possible enemy units.
  • The Boumfadour drones rest.
  • Any injured daleks rest up aboard the Space Whale.

Exploration

  • The Lewison Clarks continue their exploration of the Cavernous Region (making it to Explored-III).
  • KANE continues exploring a new region on Vefna (making it 4/6 of the way to Explored-I).
  • The StarLight Survey Squad resumes their exploration of the Donbique Rule Region (making it 5/6 of the way to Explored-I).
  • Bram scavenges the wrecks of the ships destroyed in Turn 18, discovering 1 unit of Navigation Computers (a rank-3 refined good), 1 unit of Ductwork (a rank-2 refined good) and 1 unit of Starship Furniture (a rank-2 refined good) (including some of those neat desks with built-in touchscreen computers and one really nice captain's chair with Ndoggahyde upholstery).
  • Rafael and the Reef Explorers take a well-deserved rest.

Industry

  • Bonanza Region: Produces 6 units of Hyperidot.
  • Island Region: Produces ? units of Food (at rank 1 due to starvation).
  • Ocean Region: Produces nothing (because they are fully evacuated).
  • Pleistocene Region: Produces 3 units of Mammoth Byproducts (Food: 1).
    • Bloos Wade Region: Produces 1 unit of Unsorted Crystals (with homesteader help) and 3 units of Food.
  • Alshu Cup Region: Produces 3 units of Unsorted Crystals.
  • Hau Ndogg Region:
    • The Riju Tri-Lateral Industrial Complex processes 2 units of Unsorted Crystals, 2 units of Frozen Gas and 2 units of Food into 2 units of Freeze-Dried Magic Meals (a rank-3 refined good with a Food value of 4).
    • The Riju Tri-Lateral Industrial Complex processes 1 unit of Unsorted Crystals, 1 unit of Frozen Gas and 1 unit of Native Art into 1 unit of Ice Sculptures (a rank-3 refined good).

Research

  • The Farlight Institute of Crystal Biotechnology continues researching whatever they started in Turn 18.
  • The Hau Ndogg Community College astro-polo stadium (and secret underground advanced physics laboratory) begins researching something new (probably related to wormhole batteries).
  • The Boumfadour Institue for Ecology and Planetary Development finishes their long-delayed eco-defense research.
  • The Boumfadour Institue for History and Archaeology finally can work in peace and starts researching the sub/city they are in.

Building

  • The Seve Ballesteros Memorial Shipyard uses 1 unit of Petro-alloy Plating, 1 unit of Navigation Computers, 1 unit of Ductwork and 1 unit of Starship Furniture to construct four rank-2 military space units: the Stegosaurus, the Allosaurus, the Brachiosaurus and the Sevosaurus.
  • The Seve Ballesteros Memorial Shipyard uses 2 units of Petro-alloy Plating to construct a rank-2 cargo ship: the Victoria Dulcis.
  • Or should we be building two rank-2 warships and two rank-2 cargo ships instead?

Landing

  • The Space Whale lands on Arroyo and unloads its refined goods. It transfers the daleks over to the StarFar Reigspress.
  • The Mighty Mammoth and Titanicus both arrive at Elvis and unload their cargo.

Trading

Now that the wormhole's open again, do we need to mess with food any more? That was the justification originally.

  • Elvis' Hau Ndogg Region consumes 1/3 unit of Max-EnerG HyperJuice. The Bloos Wade Region and Alshu Cup Region each consume 1 unit of Food.
  • Vefna's Pleistocene Region consumes 1/5 unit of Rations.
  • Boumfadour's Island Region and Ocean Region might now consume Food if there's Food to consume? Maybe?
  • Arroyo's Cavernous Region and Bonanza Region each consume 1/4 unit of Kookie Krysp.

Politics

Documentary created about Seve's daring rescue of the colony worlds.

Character Actions

Colony

  • Dark: Fixes the busted Gwyne ship; also makes call to the Gwyne commander (Adventure turn).
  • Jude:
  • Rick:
  • Kyil: Mucks about with the wormhole controls, figuring out how to use them to mess with people (Maneuver to give a +2 to attempts to use the wormhole against enemies.)
  • Tesher: SPACE FIGHT
  • Seve: DOCUMENTED SPACE FIGHT and post-fight interview with Serious Face.

Imperial Core

  • Reig: (followup on Oracle adventure from last turn)
  • Silentus:
  • (NPC) Basinbloke:

Results