An Escape To RememberAn interactive fiction by the IF Whispers Team (2006) - the Inform 7 source text | |
Home page Contents Previous Next Complete text | Section 1 - Transitioning from Part 1
Whisper 2 is a scene. Whisper 2 begins when Whisper 1 ends. When Whisper 2 begins: move brightly-colored sashes to dangling; now brightly-colored sashes is scenery; move player to dangling. To decide if it's ok to leave part 1: if the ripple is in the Balcony, decide yes; if the player does not have the amulet, decide no; if the crystal is part of the amulet, decide yes; if the player has the crystal, decide yes; decide no. Before going down when the location is the Balcony: if it's ok to leave part 1, continue the action; say "There's no coming back after this, so you better make sure you bring the amulet and crystal."; Stop the action. When play begins, say "You sure hope Maurice's insider is for real." |