An Escape To Remember

An interactive fiction by the IF Whispers Team (2006) - the Inform 7 source text

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Chapter 12.2 - Ending and more???

Section 1 - Ending

The Blank Room is north of the Apex. The description of The Blank Room is "Oddly blank, the walls of this room are smooth and bland to the touch."

Instead of going south in The Blank Room: say "There's no reason to go back unless you have several large digging teams."

Whisper 12 ends when the protected treasure flag is 1.
[ When Whisper 12 ends: ... ]

Carry out skipping ahead during Whisper 12:
say "Skipping scene 12.";
change the protected treasure flag to 1;
move the player to the Blank Room;
[ if anything special happens during your scene that might need to carry over to the following scene, like a door being unlocked or important objects appearing or disappearing, you can put them here, to make it easier to skip your scene for later debugging ]
rule succeeds.