Difference between revisions of "Agents Of Empire/Announcements"
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This page is for messages from the GM. Please check it occasionally, and/or add it to your watchlist and get emailed about it. | This page is for messages from the GM. Please check it occasionally, and/or add it to your watchlist and get emailed about it. | ||
== News from the Empire! == | |||
Turn 6's [[Agents_Of_Empire/Turns/6/News|news from the empire]] is up at last. | |||
== Sixth Turn! == | == Sixth Turn! == |
Revision as of 16:28, 26 June 2011
Overview
This page is for messages from the GM. Please check it occasionally, and/or add it to your watchlist and get emailed about it.
News from the Empire!
Turn 6's news from the empire is up at last.
Sixth Turn!
Turn five is mostly done. I'm going to keep trying three-turn weeks for another week, so next turn is due on Monday (6/27). Note that like the turn page says, House Grazene's bill is up for a vote at the end of the turn, so please indicate your House's vote if you want to vote for/against it.
Fifth Turn!
The fourth turn is mostly done -- I still have followups for a few people. Continuing to attempt three turns this week, turn 5 moves are due Friday (6/24).
Fourth Turn!
The third turn is done. I'm going to try to see if we can manage three turns a week; on this theory, please have moves in for turn 4 by Wednesday (6/22), and I'll try to have results up that evening. I don't believe anyone took me up on the mechanics amnesty, mentioned below, but if you still want to swap skills around, I guess it's still an option until you file turn 4 moves.
Third Turn!
The second turn is done; please have moves in for turn 3 by Monday (6/20). I'll try to have results up that evening. And since this is turn 3, we have, at last, news from the empire!!
Fate Points and Aspects
I have codified the fate point and aspect rules.
Scuttlebutt!
From Iain, by kind permission of the GM: I added a Scuttlebutt page for inter-house wheeling, dealing and general chat.
Mechanics Amnesty
Since we are all still fumbling with the system a bit here, if folks would like, on either turn two or turn three, they can change their House's good and bad skills; this change isn't retroactive but does affect future purchases and actions. Similarly, characters can change their skills around if they so desire.
Second Turn!
The first turn is done and mostly resolved, with the exception of one or two people I still want to check in with. The second turn is now open; please have moves in by Wednesday (6/15). Assuming it looks like everything's in, I'll try to have results up that evening. Also, as part of this move I made a Colony Possessions section on every House's page; that'll be the section of record for what the House actually owns/has.
Processor Change!
As evidence of these rules being in beta, I am making a change to how processors work; I'd like the taxes to be challenging but not impossible. In brief, the change is that processors now take only a single turn to process goods, but higher-ranked processors are required to create the better goods. See the economics page for explicit details.
First Turn!
Hey, we're starting this thing! Today (6/2), I put up the introduction pages, finally. Unfortunately (for the game; good otherwise) I'm going on vacation next week, so I think the plan will be that the first turn will be due Saturday 6/11. In the future, I'm going to be shooting for more like 2-4 days between turns, but I don't think I'll be checking the wiki regularly while I'm on vacation, so I want to allow extra time. To get started, check out the turns page. Good luck!